An Expression Model of Blood Drying Process Based on SPH Method


Expression related to “blood” such as bloodshed and “blood splashes” is often used in game. With the improvement of the performance of machines, expression of blood adheres to the object, however, there is few examples expressing the change of blood states over time. In this paper, we mainly focus on the coffee ring effect seen when blood is dried and we propose a method to simulate changes in the blood states like coffee ring effect, discoloration, over time and aim for more realistic representation of blood using the SPH method.

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