Real-time Manga-Like Depiction Based on Interpretation of Bodily Movements by Using Kinect


In order to enrich visual communications, we propose a real-time system that interprets bodily movements by using Kinect. Spatial and temporal positions of joints of body movements are captured by using Kinect. Based on captured data analysis, intensions of movements are interpreted. Finally, our system can automatically attach various Manga-like effects, such as speed lines, focus lines, or motion blur, to live action movies in real time. In addition, voice recognition function extends universality of our system’s communication capabilities.

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